Thursday, March 13, 2014

Samurai Predator




Hi Poly Sculpting of Samurai Predator.
Done with Zbrush and compositing in Photoshop.

Thursday, February 20, 2014

Time

Pointilism with manual hand drawing, edit with Photoshop.
Created for Bank Negara Exhibition in Malaysia.

Tuesday, February 18, 2014

Kerigan


Game Modelling of Kerigan from Starcraft.
Sculpt with Zbrush and render with Mamoset.

Toon Modelling (Mei)


Toon Modelling of Mei from the anime (Totoro).
I did this with Maya software and render in Keyshot

Steam Locomotive (Hard Surface Modelling)


This is a hard surface modelling that I did with Maya Software and render in Key shot.